21春阅读理解2026.10.26

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1. Why were the huts dark at night? (5 points)
A. The children forgot to pay the electricity bill for the month.
B. The light bulbs were all stolen by naughty Momo.
C. They were practicing a new game called Hide and seek in the dark.
D. It was a wartime blackout to hide from enemy planes.
2. What was Miss Vinar’s plan with the Enigma machine? (5 points)
A. To hide it in the Little Window.
B. To use it as a doorstop in her new house.
C. To smash it under a train and escape on the same train.
D. To give it to Peter as a birthday present.
3. Why did Peter run towards Miss Vinar? (5 points)
A. He thought she was his mother coming to visit.
B. He wanted to borrow her book for a school project.
C. He saw a candy in her hand and wanted to take it.
D. He thought she was a famous astronaut.
4. How did the children stop the Viran? (5 points)
A. They called the police using a magic telephone.
B. They tripped her with a football.
C. They scared her with a loud scream that broke the windows.
D. They used a Zap trap to capture her dark energy.
5. What happened to Miss Vinar in the end? (5 points)
A. She became best friends with Wilma and taught her coding.
B. She escaped on a magical flying broomstick like a witch.
C. She pretended to be a statue and fooled everyone.
D. She burst into sparks as the Zap trap captured her dark energy.
6. Why did Mr. King go to meet Peter’s mother? (5 points)
A. She was coming to visit Peter after missing her train.
B. She needed help carrying a huge suitcase full of toys.
C. She wanted to join the code - breaking team at Bletchley Park.
D. She had lost her way and needed directions.
7. What happened to the three children (Wilma, Nadim, Kipper) at the end? (5 points)
A. They were praised by the Major and got medals.
B. They stayed in 1941 to become historical heroes.
C. They opened a chocolate shop near Bletchley Park.
D. They vanished through a portal back to their world.
8. Why were children evacuated during World War 2? (5 points)
A. To attend a special summer camp in the countryside.
B. To learn how to operate Enigma machines from experts.
C. To become professional football players away from danger.
D. To avoid bombing raids by living with strangers in the country.
9. What was the main problem with Enigma machines for code breakers? (5 points)
A. They were too heavy to carry around the hut.
B. Their settings changed often, making codes hard to break.
C. They only spoke German, so no one understood them.
D. They needed electricity from a giant dinosaur - shaped battery.
10. How did capturing the Enigma settings book help Britain? (5 points)
A. They used it as a fancy decoration in Bletchley Park’s office.
B. They sold it to the Nazis for a giant pile of chocolate bars.
C. They used it to play a new game called Code Breaker Challenge.
D. They deciphered messages faster and warned ships about U - boat attacks.

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